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Scourge the invincible
Scourge the invincible












scourge the invincible

said:The issue is minstrels armor and concentration as a stat in WvW.Firebrand is ZERO issue in SPvP because busted minstrels doesn't exist and neither does boon duration. There's no way to make all builds equal, though they could be closer "balanced" IF variety is reduced: as in every class & build will fell more like clones of each other. Always a few builds will dominate, because they work best together. Nothing complicated here: always the best combos are used (weapon, skill, trait, gear, whatever). And so on, every "useful" build brings something that they can do better than other builds.There is nothing to fix in this part: all these builds & roles are USELESS alone, they are meant to work together. DPS Herald Rev has buffs and some debuffs. FPS team games have other role names, but always a role brings something the others don't have and the team as a whole needs it.įirebrand is a tanky healer, with essential buffs. There's a good reason why GROUP play has roles: tank, heal & DPS, with some buff & debuff. damage output for everyone - some classes have way better heals, others damage, and some bad heal & bad damage, good heal & good damage. The main parts that a WvW support Firebrand gives are stability and sustain (through protection, condi clears, heals).Heal & Support Scrapper and Tempest can both do the sustain part, but no other class can also give stability to the whole party - which is crucial for the Firebrand as much as it is for Scrapper & Tempest, because none of these 3 can do their sustain job properly without a well timed stability support.The only way to no longer need Firebrand in a party is to give stability to every class, same way as main heal was given to everyone and of course failed, because there's no way to both keep class & build variety AND properly balance sustain vs. I will adapt, and after a while will feel the same anyway. I don't really care about any class, can play any and all can be deleted. Pįine tuning some details, for a reason, could be useful, but without knowledge how these parts interact with each other will lead to a big mess.

Scourge the invincible full#

or imagine if they find the dodging button when they'd need it for once :open_mouth: or imagine they'd use correct food.īesides, firebrand in full minstrel gear obviously does not deal a real damage, which is also kinda thing to keep in mind.Īlso, we answer here to all posters, not only to the opening post :9 and the "yay kill FB" kitten ranger/thiefs crawl out of their holes always quite quickly. one firebrand can only sustain 5 ppl properly with each skill use.īesides, if people wouldn't jump in every red circle they see, healers would have way less work. U probably only notice it because its the best healer and overall supporter and the wrongly played firebrands suck while a well played is kinda another world, but u need to know your combofields and weaponswaps for that, as well as to cast what when where, when to pull back etcįirebrand healing and cooldowns as well as and most importantly, target caps, got nerfed yet. Scrapper still excells in healing and is necessary, since most nooby zergs spam condi, since bad compositioned open groups cannot sustain the cleanse needed - usually because firebrands and scrappers are running offense sets or are non-existant.














Scourge the invincible