
In Command & Conquer: Tiberium Wars, Nod's basic Infantry squads can be upgraded to have a "Confessor" in the squad who will improve the combat power of not only the squad's members, but all nearby units.In Mercenaries, the various enemy factions have officers, who are stronger than rank-and-file troops and can see through the player's disguise if they have one.(Unfortunately, that doesn't include the "they/you can't take damage while you/even one of them lives" trick.) If you have Rogue on your team, and you use Power Theft on the leader or one of the minions, you not only gain the status buff, but also have it spread to teammates near you in the same way.

or the reverse, making all their minions invincible while they live. Also, sometimes they can only be damaged once all their minions are gone. They'll often have status buffs that they spread to all enemies (even ones that aren't of the same type), One whose buff is "increased damage" and can spread it to others can turn a weak pack of grunts into a Total Party Kill-dealing nightmare. The X-Men Legends games have Giant Mook versions of many an enemy.Either way, the buffs disappear as soon as the commander is killed. In Deadpool, there are two kinds of these: Enemies who increase every enemy's defense (and apparently also give them regeneration) and enemies who increase every enemy's damage.Being led by an Alto significantly improves their coordination and increases their agressiveness any good strategy guide will recommend to take the Alto down first in those fights. The Alto Angelos in Devil May Cry 4 are definitely this to Bianco Angelos.In Zone of the Enders 2, some enemies have a glowing "COMMANDER" designation, which allows them to activate a party formation with nearby units, giving the other units a noticeable boost in attack and defense power (and overall aggressiveness).The more commanders that are present in a given fight, the more aggressively they (and other Mooks) attack.

